![]() ![]() Also this $1800 unit can disable structures with a seismic shock.ġ) Supply trucks are larger and cost $800. Might a 7 or 8 minutes would be needed?ĥ) Hammer Cannons are heavy long range weapons and it can be worse with a gen promotion. It disables a complete screen and destroys most parts near the center. Means BO & a few tactics like USA can be used.Ģ) Grinder cannon as T1 unit which shots from above and has a long range against defense structures.ģ) Anvil tank which disables building in its vicinity.Ĥ) The super weapon is an overkill. > This is a new faction and not necessary to name all new units.ġ) Helicopters instead of trucks for the supply. ![]() ![]() It can clear buildings, is able to leave radiation which lasts long and can drop a nuclear bomb which alone can take down rax and power plant nearby. Pretty good upgrade.ģ) RAD tank has 3 weapons and is for $800 powerful. 3 missiles doing more extreme damage like a firestorm. This one can get an upgrade in the Nuclear Research Plant. And there’s a tower which can be equipped with 2 RPGs which detect stealth units, too.ġ) Standard Tank “Tigershark” which can have propaganda later on and a small version of a Gatling Tank which can be used to transport 2 units.Ģ) Infantry Quads with masses of infantry on a cheap basis.ģ) New long range unit beside the standard inferno cannon called MLRS.Ĥ)ěattle Fortress for $1600 which is like an OL with 8 seats and can take 8 Tigershark shots.ġ) Nuke OL has no gat-upgrade available, but a nuclear weapon which can also shoot air, but is not too effective.Ģ) Inferno Cannon got replaced with Siege Cannon. There is a mine dispenser for $500 which can block one flank for a bus or something. Good vs strong defense structures or to disable a war factory plus units in front of it.ģ) New defense structures like the flame tower which says it does not need power, but is disables while no power available. ![]() Fires 4 missiles which disable buildings and units. Can’t drive over infantry as far as I discovered.Ĥ) Siege Soldier from begin on with high range at $600.ĥ) Flame soldier available which can clear buildings.Ħ) EMP mines after standard mines available.ġ) EMP bomber at air field available. Now you can buy the upgrade and use this guy for the capturing. The positions of defense structures are not of such importance now.Ģ) HQ sell still gives $1000 which is good and does not break usual gameplay.ģ) More range to long range units which makes me skeptical if one or the other unit is too powerful with such a range.ġ) Dragon tank now can leave a napalm fuel bomb.Ģ) EMP bomb can be upgraded at $4000 to a neutron bomb.ģ) Bullfrog out of HQ available for $100 which can capture buildings. This is kind of a loss of details or needed micro if you ask me. If I have time I would like to play it more.ġ) Defense structures as well as some units can shot “over” supplies which means a hit’n’run with regard to the supplies is more rare. Adaption to standard ZH is not a nightmare. It is written for someone who jumps from ZH 1.04 or ZH 1.06 into Shockwave. Major changes could be anything which is worse mentioning in the first case in my opinion. I am not talking about imbalances here since I didn’t play online too much. In this topic I will describe the major changes. Here you can find a detailed description. In total there are 15 factions available. about all 12 modded factions plus 3 new factions. Hi guys, atm I am playing around with Shockwave a little bit and found an older word file which I wanted to finish and post on GR. ![]()
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